My qualifications thus far:
- - B.S. in Computer Science from the University of California, Irvine - I focused on Algorithms (Theory) and Game Development (Clusterfuck).
My skills include:
- - Pair Programming
- - Individual Programming
- - Test Driven Development
- - Compiler Driven Development
- - Testless Development
- - Not being serious when it isn't important (Naïve)
- - Being serious when it is important (Expected)
- - Being serious when it isn't important (Naïve)
- - Clean Coding Techniques
- - Making things simple and easy
- - Making things simple or easy
- - "Big Picture" design, development, and organization
- - I can make the thingy do the thingy
- - Mediating
- - Getting everyone on the same page (Useful for mediating, but not necessary - see politics or human nature sections)
- - Blatant Honesty (Naïve)
- - "Wordsmithing"
- - Relaxing
- - Stressing out
- - Algorithms
- - Optimization
- - Abstraction (Often the inverse of optimization)
- - Following Directions
- - Not Following Directions
- - Interrupting
- - Seeing patterns in the chaos
- - Coordination
- - Chaos
My faults include:
- - Rude (I handle conversation unconventionally)
- - Unconventional
- - Unkempt
- - Sarcastic / Nihilistic / Cynical
- - "Crazy"
- - Honest
- - Caring
I am currently a Software Engineering Contractor for Blue Origin
I was formerly a Software Engineer II at Zodiac Aerospace, Inflight Innovations. I worked on the RAVE product as a core developer, and gained my Scrum Master certification.
Prior to that, I was a Software Engineer at Vyaire Medical, where I worked on medical ventilators and programmed in C++/C. I focused on GUI development and team coordination.
Before Vyaire (previously named Carefusion), I was a Software Engineer Intern at Carefusion, where I worked on embedded systems and programmed in C. I worked with legacy code.
I work on projects outside of work, including game development and business application development. I also have normal hobbies like painting.